Code

Code for: Do not make me role initiative: The Big Five characteristics of Dungeons and Dragons players in comparison to non-players

Author(s) / Creator(s)

Lorenz, Timo
Hagitte, Leonie

Abstract / Description

Code for: Lorenz, T., Hagitte, L., & Brandt, M. (2022). Do not make me roll initiative: Assessing the Big Five characteristics of Dungeons & Dragons players in comparison to non-players. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.1010800
The so-called geek-culture becomes increasingly more mainstream, and its social and economic impact is growing. In contrast, there is very little quantitative psychological research on this subculture and the people immersed in it. The aim of this study was to investigate whether there are differences in the Big Five personality factors between Dungeons & Dragons players and non-players. Within a sample of 801 individuals – 399 Dungeons & Dragon players and 402 non-players - the results indicated that Dungeons & Dragons players show statistically significant higher scores in extraversion as well as in openness to new experiences. Furthermore, we found a statistically significant correlation between Dungeons & Dragons players’ scores in extraversion and their character’s charisma. The results are in line with more recent findings from Big Five research in the geek-culture and contradict older findings regarding a low extraversion and high neuroticism of Dungeons & Dragon players.

Persistent Identifier

Date of first publication

2022-03-03

Publisher

PsychArchives

Is referenced by

Citation

  • Author(s) / Creator(s)
    Lorenz, Timo
  • Author(s) / Creator(s)
    Hagitte, Leonie
  • PsychArchives acquisition timestamp
    2022-03-03T10:00:58Z
  • Made available on
    2022-03-03T10:00:58Z
  • Date of first publication
    2022-03-03
  • Abstract / Description
    Code for: Lorenz, T., Hagitte, L., & Brandt, M. (2022). Do not make me roll initiative: Assessing the Big Five characteristics of Dungeons & Dragons players in comparison to non-players. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.1010800
    en
  • Abstract / Description
    The so-called geek-culture becomes increasingly more mainstream, and its social and economic impact is growing. In contrast, there is very little quantitative psychological research on this subculture and the people immersed in it. The aim of this study was to investigate whether there are differences in the Big Five personality factors between Dungeons & Dragons players and non-players. Within a sample of 801 individuals – 399 Dungeons & Dragon players and 402 non-players - the results indicated that Dungeons & Dragons players show statistically significant higher scores in extraversion as well as in openness to new experiences. Furthermore, we found a statistically significant correlation between Dungeons & Dragons players’ scores in extraversion and their character’s charisma. The results are in line with more recent findings from Big Five research in the geek-culture and contradict older findings regarding a low extraversion and high neuroticism of Dungeons & Dragon players.
    en
  • Publication status
    unknown
  • Review status
    unknown
  • Persistent Identifier
    https://hdl.handle.net/20.500.12034/4981
  • Persistent Identifier
    https://doi.org/10.23668/psycharchives.5582
  • Language of content
    eng
  • Publisher
    PsychArchives
  • Is referenced by
    https://doi.org/10.3389/fpsyg.2022.1010800
  • Is related to
    https://www.psycharchives.org/handle/20.500.12034/4980
  • Dewey Decimal Classification number(s)
    150
  • Title
    Code for: Do not make me role initiative: The Big Five characteristics of Dungeons and Dragons players in comparison to non-players
    en
  • DRO type
    code